Muranyi 3: Tesana develops its 3D game engine using AI
Tesana upgrades its 3D game engine to Muranyi 3, reducing generation times by 70% and improving graphics, NPC logic, and animations via natural language.
Tesana, a no-code platform that generates playable 3D games from a simple description, is evolving its proprietary engine to Muranyi 3. The principle remains the same: you describe a game in natural language, including French, and the AI produces the 3D world, mechanics, interface, physics, NPCs, quests, and inventory, for a title playable directly in the browser.
This new version focuses on rendering and playability. Tesana claims more realistic lighting, polished visual effects from the first generation, and especially more natural animations that give characters greater presence. Game logic also progresses, with NPCs endowed with objectives, battles that increase in intensity, and more coherent quest, progression, and crafting systems. On the technical side, the company reports a generation time reduced by approximately 70%, lighter builds, and significantly fewer common errors. An integrated code editor also allows users to open game files and adjust scripts, manually or with AI assistance.
The tool is accessible on the web and via an iPhone application, with a free offering that already allows for creation, publication, and usage-based monetization, complemented by paid plans.